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Feb 10, 2013 MASTERWORK DWARF FORTRESS - For Mac (v V.2ffixed manual) » posted by greasywoodenhoe on Feb 03, 2014, 09:37:49 pm I'm curious how any of you have gotten a.rar full of.exe's to work on a mac. The included readme makes no mention of mac installation and searching the Masterwork forum post only gets me a bunch of unanswered posts from a bunch.
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Download:Linux ·Mac OS X ·Windows ·other versions ·starter packs
You can always get Dwarf Fortress as Toady One, the developer, released it from the Bay12 site (listed at the top of the page).
You can also download the latest version here:
Windows users should generally download one of the 'Main' (SDL) versions (listed in the first row), unless the 'Legacy' version is required for some reason. The '1' and '2' links are mirrors (but should be identical to their Bay12-hosted counterparts), and the 'Small' link does not include sound.
Mac and Linux users should generally download the SDL version for their platform. While it is possible to run the Windows version under wine, it is often slower and less stable than the native version.
Third-Party Packages[edit]
https://yogaclever284.weebly.com/blog/how-to-download-a-mp3-on-mac. These packages include the game as well as several utilities, graphics sets, and bugfixes (through DFHack), configurable with an included launcher.
The Dwarf Fortress community often creates custom graphics sets and tilesets. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are Ironhand's Graphics Set and Phoebus' Graphic Set. Most notable graphics sets are included in the packs above.
Windows[edit]
There is no installer for the game. Simply extract the archive file to a folder somewhere and run the game from within the folder.
Make sure to actually extract the archive; do not just open the archive and run the game from the window that appears. If you do this then it may appear to work, but your save game data will get discarded. This is the cause of many 'my saved games keep getting deleted' complaints. The game also needs to be able to write to its own folder, so do not install it in C:Program Files if you are running Windows Vista or later.
OS X[edit]
The OS X version is not a single application bundle, but like the Windows version it consists of a folder containing the application along with data files and there is no installer. The entire folder can be dragged into the Applications folder or placed elsewhere. As with the Windows version, the game must be able to write to its own folder.
To start the game execute the launch script 'df'. Launching 'dwarfort.exe' by itself will not work (since the 'df' script sets up environment variables pointing to DF's libraries).
For development purposes (such as changing libraries or patching), you may want to install Apple's developer tools.
Dji osmo app. On OS X 10.8 and above, you will need to download XQuartz to run Dwarf Fortress, which is no longer bundled with OS X by default.
Linux[edit]
The Linux version of the game is shipped as a compiled 32-bit x86 (Intel/AMD) application. It will also run on a system with a 64-bit AMD or Intel processor and a 64-bit kernel, provided that you have the (32-bit) shared libraries available that the program needs.
Dwarf Fortress for Linux is meant to be run from a terminal (command-line) interface, and so the instructions here will assume you know how to login and get to a command prompt. At least in the default mode, however, Dwarf Fortress is an X client (graphical desktop) program, so you should be in a terminal inside an X session before starting the game. Dwarf Fortress will create a new X window outside of the terminal window, so don't worry about the size of the terminal.
it means that your system is missing one or more shared libraries.
To fix this problem run the following command in a new terminal:
Ubuntu 16:
Ubuntu 14 (or systems without ia32-libs):
Ubuntu 13 and below:
After the last command has finished (it should take about 5-10 minutes) go back to the old terminal and retry the ./df command.
Linux Mint 18 will produce this error
Simply download and install the missing library with:
Alternatively, downloading the windows version and running it with the wine emulator works fine. This also avoids any issues with 32-bit versus 64-bit mode.
If you get errors, it is likely that others will have had the same problem; Try searching the bay12games forum with the error message.
32-bit vs. 64-bit systems[edit]
Modern desktop PCs (of the Intel/AMD persuasion) contain CPUs that can run in either 32-bit or 64-bit modes. When you install Linux, you choose one of these architectures. The programs on your system will then be compiled either for the 32-bit (i386, x86) arch, or the 64-bit (amd64, x86_64) arch. If you've forgotten which one you have, you can check:
The above would indicate a 64-bit system. Here's one from a 32-bit system:
Dwarf Fortress is compiled for 32-bit systems, so if you're on a 32-bit system, things will be slightly easier. If you are getting errors about missing SDL_image libraries (etc.) then you simply need to install them. Use your distribution's package manager for this -- details will be extremely distribution-specific. You don't need the development versions of the packages with the headers (although that won't hurt) -- you just need the runtime versions, with the actual shared libraries.
If you're on a 64-bit system, then things get a bit trickier. Since DF is a 32-bit application, it needs 32-bit versions of the shared libraries. Some Linux distributions provide these in one or more packages that you can download. For example, in Debian, the ia32-libs package contains most of the common 32-bit libraries, including libSDL. If your distribution does not include these, then you may have to supply them manually.
How-to for Debian and similar[edit]
On Ubuntu/Debian and its derivatives, installing 32-bit libraries is as easy as appending ':i386' to the name of the library. For libsdl-image and libsdl-ttf, this amounts to:
Sound
After doing this, DF will run, but will complain that it cannot find the OpenAL library and cannot play sounds, even when OpenAL (i386) has been installed. This is due to a bug/feature in which there is no link from the name of the library that DF is looking for ('libopenal.so') to its implementation ('libopenal.so.1' - technically another link). To fix this, simply provide the necessary links in DF's own libs directory:
Manually installing 32-bit libraries[edit]
If you do need to manually install the libraries, then the first step is to figure out where you will be putting them. Check to see where your other 32-bit libraries are already installed; for example, on Debian, some are in /lib32 and others are in /usr/lib32. Since libSDL is in /usr/lib32 on a Debian system, that's where we'll want to put libSDL_image and libSDL_ttf. On other distributions, the path could be different.
The second step is to get the 32-bit libraries. You can typically do this by downloading them directly from your distribution's 32-bit package repository. Again using Debian as our example, we can perform a search at http://packages.debian.org/ for files containing the word libSDL_image for the Intel x86 architecture. This takes us to a results page from which we can proceed to the libsdl-image1.2 package page with a list of download links arranged by architecture. Grab the i386 package from here, and repeat this for the libSDL_ttf package, and whatever other library you are missing. Store these package files somewhere convenient.
The third step is to extract the libraries from the packages and get them in the proper location. You probably won't be able simply to install the packages using your package manager, because they are for the wrong architecture. Instead, you'll probably have to extract them by hand. The steps for doing this are distribution-specific, so when in doubt consult your distribution's help resources. I'll show the steps for a .deb package.
Repeat this for libSDL_ttf and whatever other libraries are required.
NOTE: If you get the error that libsndfile.so is not found, you must use the following:
How To Download Dwarf Fortress On Mac Desktop
cd to the correct directory, then use ln as shown above.
How-to for Fedora 20[edit]
And you need to employ the fix for preloading zlib by adding this line on line 2 of the df shell script.
'Not found: /data/art/mouse.png' and similar errors[edit]Fix 1: Preload zlib[edit]
Due to incompatibilities between DF's included zlib and newer versions of zlib, libpng can fail on newer systems. A solution is to add this line to the beginning of
/your/path/df_linux/df (or /your/path/df_linux/dfhack if you use DFHack):
Note that this path can vary - be sure that it is referring to a 32-bit zlib.
Fix 2: Use bmp instead[edit]
Another solution (if preloading zlib doesn't work) is to force DF to use the BMP versions of image files. You must first edit the /data/init/init.txt file and change all occurrences of 'png' to 'bmp'. This should solve all the error messages except for one: 'Not found: data/art/mouse.png' since there is no setting in the init files to change it. The workaround for this is to edit the Dwarf_Fortress file found in the /your/path/df_linux/libs folder which contains the setting for the mouse cursor.If you don't know how to do that, you can try this:
Now the game should work properly. Have fun!
Install on Arch Linux[edit]
Although Dwarf Fortress may be installed using the method above (with some modifications), it is available through pacman (Arch Linux's package management system), in the [community], for 32-bit, and the [multilib], for 64-bit, repositories. These packages are updated as Dwarf fortress is updated, and handle required dependencies.
32-bit[edit]
All of the following commands must be run as root
First, download and install Dwarf Fortress with pacman
Any required dependencies will be installed, too. Mac os systems.
Next you need to add the user(s) that will be playing to the game to the games group
Any users you added to the games group must now be logged out, if they were logged in
Now Dwarf Fortress should be playable by typing:
As any user in the games group
64-Bit[edit]
Installing Dwarf Fortress on 64-bit installs of Arch Linux is the same as installing it on 32-bit systems, with the exception of the [multilib] repository needing to be enabled prior to install.
These commands also must be run as root.
To enable the [multilib] repository run:
And delete the pound symbol(#) in front of these three lines (Make sure the top one says #[multilib] NOT #[multilib-testing]
![]()
So that they look like this
Save the file by typing
Then run:
After that you can continue the install as detailed in the 32-bit section. Required 32-bit dependencies will automatically be installed, however you may have to install more dependencies, depending on what sound support you use, and you graphics card
If you use alsa sound, install lib32-alsa-lib with:
If use use pulse sound install lib32-libpulse with:
If you have ATI graphics install lib32-catalyst-utils with:
How To Download Dwarf Fortress On Mac Mojave
If you have Nvidia graphics, install lib32-nvidia-utils with:
Fortunately the documentation on this wiki is very detailed and extensive. You may want to start out with:
How To Get Dwarf Fortress
Then move on to:
Dwarf Fortress Free Download
About - Installation - Tutorials - FAQ
Fortress Mode Quickstart Guide - Adventure Mode Quickstart Guide
Fortress Mode Reference - Adventurer Mode Reference(Quick Reference)
Retrieved from 'https://dwarffortresswiki.org/index.php?title=v0.34:Installation&oldid=228663'
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